Education is the foundation of a strong economy. It raises the population, promotes productivity, and enhances economic outcomes. For individuals, education opens the way to new skills, develops critical thinking and analytical knowledge, contributes to economic well-being, creates a sense of purpose, and shapes one's work. Therefore, its impact on individuals, communities, governments and the world is undeniable. However, educational methods are not always compatible with technological advances. That said, change is imminent and will come soon in the next ten years.
Advanced educational technology for experiential learning.
In fact, progress has already been made in the wake of the COVID-19 violence when governments were forced to close school and university departments worldwide for weeks at a time.
The
United Nations Educational, Scientific, and Cultural Organization (UNESCO) has
supported the global education sector with digital tools, programs, and
resources to ensure continuous learning. Other countries around the world have
released online educational tools such as Alef Education in the UAE, Vschool at
KSA, and MOE E-Learning in Egypt, to name a few.
While these solutions were important, they focused on imparting knowledge, not the actual experience and experience of students to capture ideas. After all, while some learn about theory, others learn by doing.
The emergence of educational technology going forward should
thus address the learning experience. Combined with the fictional studies, the
unpopular reality of the taxpayers we see, the virtual reality (VR), and the
mixed realities put in place to address this need and create a competitive
advantage for all the stakeholders involved.
Technological advances have
penetrated many fields and transformed them into management or service
delivery. Transformation, however, still requires further technological
advances in order to disrupt education. This influx of developmental education
programs has become significant.
Disruption and renaming.
The
disruption we see in today's digital world helps to increase access, improve
quality and improve access to education around the world. Undoubtedly these
interventions are sufficient to drive dynamic change. In addition, the environmental
pressures and goals of COP26 (from the United Nations Climate Change Conference
of 2021) will drive digital education, where possible and less expensive, both
inside and outside the classroom, reducing reliance on textbooks, textbooks,
and pencils as learning tools. are important.
We need to adapt to the changing
world situation and raise our younger generations to help transcend our
success. While schools and universities have always focused on personal
development, some technologies can speed up the process. VR is a leading
example and will undoubtedly change the game for the next generation of
students, graduates, and artisans and empowers the learning experience.
It allows students to focus on
interactive experiences where they can see the consequences of their own
actions. In line with the metaverse, students and teachers can interact and
share while immersed, overcoming space and time constraints. Finally, they can
integrate previously acquired knowledge and apply the skills they have acquired
with standard e-learning.
Although research has shown that VR
has a positive effect on students' learning outcomes, it can also improve
student-teacher interaction through a combination of real-world applications,
either inside or outside the classroom. With VR as a classroom tool, teachers
can inspire students and build a collaborative and collaborative learning
environment. VR can be integrated into traditional teaching to create a unique
experience tailored to each student's ability, style, speed and drive to learn,
ensuring their readiness to move forward with rigorous testing.
Maximizing the impact of VR on experiential learning.
VR supports stronger
visibility, enhances academic collaboration, enhances collaboration,
strengthens students' real understanding, and delivers jobs around the world.
Research and development should go hand in hand with opening up a superior
product and making full use of its benefits, as with any new technology.
It should be noted that VR somehow reduces human interaction if it is not properly monitored and presented in a targeted manner and can lead to segregation in younger generations. However, with proper research, development, and protection, the benefits of VR outweigh the risks.
VR is a technology that can transform the skills of graduate students quickly recognized through real-world applications. Playful play, first-hand experience and practical experience create an environment that is most appealing to students and results in very strong skills.
Whether with VR or other knowledgeable learning tools, educational technology is now a time of change for leaders, teachers, administrators, and other stakeholders to take a faster way to invest in future generations and face the tide of change.
We are
beginning to see these programs succeed in national reform programs, even in
emerging economies such as the United Arab Emirates (UAE) and the Kingdom of
Saudi Arabia. The UAE is portraying the future with the recently launched
Museum of the Future in Dubai, a marvel of architecture.
As governments around the world
compete for strategies and invest in social infrastructure, technologies such
as VR are changing the current situation, making education less common and
improving K-12, higher education, and even vocational training. They are driven
to improve outcomes and develop stronger, better trained, and more experienced
staff. This is the power of change and we believe now is the time to act.
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